CSM Maker Competencies are based on Maker Competencies/Maker Literacies at University of Texas, Arlington.
- Identify and articulate a need to create
- Recognize unmet needs and inaccessible situations that might be solved by making
- Tinker and hack to learn how things are made and how they work
- Isolate a specific, manageable issue to focus on
- Evaluate the costs and benefits of making and/or upcycling as an alternative to buying or hiring
- Analyze and explore ideas, questions, problems, and potential solutions
- Define an idea, question, and/or problem
- Break an idea, question, and/or problem into its constituent parts for closer analysis
- Investigate how others have approached similar situations
- Question assumptions
- Brainstorm a variety of solutions and pursue the most promising
- Create effectively and safely
- Seek training, information, and necessary certifications when planning to work with dangerous equipment and materials
- Wear personal protective gear when appropriate
- Reinforce safety precautions with others
- Accustom self with location-specific emergency procedures, egress and disaster plans
- Transfer safety principles covered in training to real-world contexts
- Assess the availability and appropriateness of tools and materials
- Research various equipment and materials to determine limitations and suitability for specific applications
- Consider environmental sustainability/impact when making, including upcycling and recycling materials
- Determine the most ideal tools, materials, and method(s) of creation (physical, digital, and rhetorical) for the project
- Secure access to the necessary tools, materials, and space/facilities
- Investigate alternatives when a desired tool or material is not available or is too resource intensive
- Fabricate necessary tools, reimagine material choices, develop alternate workflows, and/or revise project scope when tools or materials are not feasible
- Prototype using iterative design principles
- Specify measurable criteria for a successful prototype vs desired finished product
- Divide design into individual components to facilitate testing
- Take intelligent risks, use trial and error, and learn from failures
- Test measurable criteria to determine whether creation meets needs
- Gather prototype feedback and input from stakeholders and mentors
- Revise and modify prototype design over multiple iterations
- Develop a project management plan
- Specify actionable and measurable project goals and requirements
- Utilize time management and project management tools
- Outline project milestones, including sequential action items and anticipating time for multiple prototype iterations
- Work effectively within project constraints, be they financial, material, spatial, and/or temporal
- Engage in effective teamwork
- Gauge the costs & benefits of “Doing-it-Yourself” (DIY) or “Doing-it-Together” (DIT)
- Recognize opportunities to collaborate with others who provide diverse experiences and perspectives
- Recruit team members with diverse skills appropriate for specific project requirements
- Join a team where one’s skills are sought and valued
- Listen and communicate attentively to learn from and with others
- Follow through on commitments and contribute to culture of accountability
- Employ effective knowledge management practices
- Restate technical and maker jargon for the layperson
- Document steps clearly with sufficient detail for others to follow and replicate workflows
- Use version control to manage project outputs and documentation
- Preserve project outputs and documentation for long-term access
- Apply knowledge gained into other situations
- Teach skills and share insights with other makers
- Recognize and cultivate transferable skills
- Transfer knowledge, skills, and methods of inquiry across disciplines and activities
- Familiarize self with skill sets of others
- Connect those seeking to learn something with those who have relevant experience
- Understand ethical and intellectual property issues surrounding making
- Scrutinize the ethical implications of making
- Demonstrate an understanding of intellectual property rights and protections
- Weigh the costs & benefits of seeking intellectual property protections v. making project outputs open and freely available to others
- Examine the potential viability of both proprietary and open source systems to adopt/adapt10e. respect the intellectual property rights of other makers