
Teng, Zhaojun, et al. "Violent Video Game Exposure and Bullying in Early Adolescence: A Longitudinal Study Examining Moderation of Trait Aggressiveness and Moral Identity." Psychology of Violence, vol. 12, no. 3, 2022, pp. 149-159. ProQuest, https://ezproxy.collegeofsanmateo.edu/login?url=https://www.proquest.com/scholarly-journals/violent-video-game-exposure-bullying-early/docview/2644093073/se-2, doi:https://doi.org/10.1037/vio0000424.
Decided to focus for articles about good vs bad behavior online; added word to my search: violence morality video games
Next steps: find a different or complimentary article - look at the citations used in this article. See if one of those is as good or better at supporting my argument or explaining the issues.
Kline, Stephen, et al. Digital Play : The Interaction of Technology, Culture, and Marketing, McGill-Queen's University Press, 2003. ProQuest Ebook Central, https://ebookcentral.proquest.com/lib/smccd-ebooks/detail.action?docID=3330660.

“Podcast 31: Harassment in Video Games.” The Psychology of Games, 14 Nov. 2017, https://www.psychologyofgames.com/2017/11/podcast-31-harassment-in-video-games/.
Explored second page of results. Evaluated and rejected a public radio podcast episode "Exploring the impact of violent video games," but decided against it after listening for a few minutes.
Keeping the same search words but shifting to online places to find podcasts like Apple or Spotify.
Todorczuk, Marta. “8 Women in Games Industry You Should Know.” 8Bit Recruitment, 7 Mar. 2024, https://8bitplay.com/blog/8-women-in-games-industry-you-should-know/.